Kicking Dolls. In this project I've tried to use a 3D model I created in Adobe Fuse in four different animations. All the models where brought together in Cinema 4D to add a ball for them to play with. In Cinema 4D I used some Simulation Tags (Rigid Body and Collider Body) to give the ball dynamics. With that the four models needed to keep the ball in the air for as long as they could.
Above: Adobe After Effect still image. 
Above: Adobe After Effect still image. 
Above: Adobe After Effect still image. 
Above: Adobe After Effect still image. 
Above: The first raw renders from Cinema 4D. Just to test the ball game the camera positions and the animation speed.
Above: the final Cinema 4D renders I used one texture with a lot of reflection. For lights I used some soft boxes from my friends at Greyscalegorilla. 
Above: The final version v.s. the Cinema 4D render. Left side the animation with all the Adobe After Effects adjustments. Right side the Cinema 4D final render.
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